Thursday, October 23, 2014

Hallway - moving on

Rough color ideas.
 I think I've reached a point where I'm content with most of the hallway.  The ceiling I went through numerous iterations to find one I particularly liked enough to repeat.  The wall has 3 variations (including one pictured) to be placed amongst each other.  Though 2 will probably be used more often.  The bottom corner piece I'll fix up, I'm not totally satisfied with so I'll change up.  The chunks in the flooring are the lights, which are removable so they can be replaced (like giant AAA batteries for your car).  Though, I haven't designed the interior that houses the lights nor the canister part that you'd see if you lifted them.  I'll add maybe some other detail, then it's getting the lo-poly's set up and normals rendered out.


Friday, October 17, 2014

Hallway pieces



More floor work (piping will lay underneath), and the boxes are lights that can be pulled out to be replaced (like giant car batteries). 
Some upper segments.  Still working on the ceiling, but need more details drawn out, otherwise I'm just staring at it unproductively.

Sunday, October 12, 2014

Hallway work (cont)

Did up the pillar used to separate blocks, and one of the walls.  Or at least, the split section of walls that can have details swapped in and out. 

Thursday, October 9, 2014

Hallway window

I think the window section of the wall is done.  Other details will be painted in...unless I think of some more tiny details to add, but for now, done.

New attempt



So this is the basic of the basic, but it's to attempt something new.  It's still to be a modular environment, or rather, a much slimmer selection.  I'm breaking even more of it up, focusing on those few pieces, and then moving on.  I think I've got the walls planned out fully, so those'll be done soon.  Then the pillar, and after that I'm unsure.  This way, I can create these smaller pieces, with some variations (or extra pieces to attach separately for variation), and repeat.  Nothing new to many, but a different approach for me.  I make these small pieces, then repeat to create my extensive hallway.  I don't know if it'll curve yet, or I'll put a sealed door at the end. 

Wednesday, October 8, 2014

Inktober days 2-7


Inktober is happening.  Much like No Shave November or Mouvember - or however you like to call the month - Inktober is where you draw something everyday for all of October, focusing more so on traditional inking (so I'm led to believe).  Even if not, it's rad fun. 
I started out rough, but getting in a groove.
Blogspot is also weird in their orientation of how they line up images/text wrap images.  That or I haven't coo'ed at it the right way in its ears and its just fighting against me.
 


Tuesday, October 7, 2014

Hangar (probably abandoning)















 I liked the idea when I came up for this, but now I'm growing a bit tired of it.  I'm not sure where to take it, despite having the essence of it built.  It was a test in creating modular pieces, and creating variations upon those pieces to speed up production.  Upon completing the pieces, I know it would break up the monotony of just seeing the squares at this juncture..but I think need re-think/re-hash some of the assets built.  I like some of them, so they can be re-purposed, but for this...we'll see if I re-visit it. 





 Other pieces built.



Coat Progress

Apparently, I've been wanting to make clothes lately.  It's still a nice coat, but it's turning a bit militaristic unintentionally.

Wednesday, October 1, 2014

Anatomy practice

 I don't do much character modeling anymore (my faces always looked warped), but I still like practicing things.  Anatomy is one of those things, and since most of my character models tend to lean towards cartoony (noodle arms, little body definition) I wanted to expand into more detail.  I want this to become to a habit to study muscle groups on select sections, and get as much detail as I can, quickly and efficiently.  Most of these were clocked around 1 hour to maybe 2.5 hours. 
 It depended on if I saw potential, but still put a cap so I know what I need to improve on (workflow wise). 

Like clothes, I just really like working on this stuff.  It's a weird relaxation, except when I forget where to draw the line for some muscles and mess up, and the fact digits still cause me problems in zbrush (just need better workflow).