Wednesday, November 26, 2014

Rocker sketch

Working on several projects still, but mostly been focusing more with securing more money.  Interim of things I sketch, and this one I just like.  Came out well.

Thursday, November 6, 2014

Hallway progress

 So these are a lot of the pieces put together to form the hallway.  It can be taken apart and the pieces can be replaced.  These are just the low-poly parts, more of the unwraps/normals will have to wait a bit, as I've been going pretty intense on job searching.

Thursday, October 23, 2014

Hallway - moving on

Rough color ideas.
 I think I've reached a point where I'm content with most of the hallway.  The ceiling I went through numerous iterations to find one I particularly liked enough to repeat.  The wall has 3 variations (including one pictured) to be placed amongst each other.  Though 2 will probably be used more often.  The bottom corner piece I'll fix up, I'm not totally satisfied with so I'll change up.  The chunks in the flooring are the lights, which are removable so they can be replaced (like giant AAA batteries for your car).  Though, I haven't designed the interior that houses the lights nor the canister part that you'd see if you lifted them.  I'll add maybe some other detail, then it's getting the lo-poly's set up and normals rendered out.


Friday, October 17, 2014

Hallway pieces



More floor work (piping will lay underneath), and the boxes are lights that can be pulled out to be replaced (like giant car batteries). 
Some upper segments.  Still working on the ceiling, but need more details drawn out, otherwise I'm just staring at it unproductively.

Sunday, October 12, 2014

Hallway work (cont)

Did up the pillar used to separate blocks, and one of the walls.  Or at least, the split section of walls that can have details swapped in and out. 

Thursday, October 9, 2014

Hallway window

I think the window section of the wall is done.  Other details will be painted in...unless I think of some more tiny details to add, but for now, done.

New attempt



So this is the basic of the basic, but it's to attempt something new.  It's still to be a modular environment, or rather, a much slimmer selection.  I'm breaking even more of it up, focusing on those few pieces, and then moving on.  I think I've got the walls planned out fully, so those'll be done soon.  Then the pillar, and after that I'm unsure.  This way, I can create these smaller pieces, with some variations (or extra pieces to attach separately for variation), and repeat.  Nothing new to many, but a different approach for me.  I make these small pieces, then repeat to create my extensive hallway.  I don't know if it'll curve yet, or I'll put a sealed door at the end. 

Wednesday, October 8, 2014

Inktober days 2-7


Inktober is happening.  Much like No Shave November or Mouvember - or however you like to call the month - Inktober is where you draw something everyday for all of October, focusing more so on traditional inking (so I'm led to believe).  Even if not, it's rad fun. 
I started out rough, but getting in a groove.
Blogspot is also weird in their orientation of how they line up images/text wrap images.  That or I haven't coo'ed at it the right way in its ears and its just fighting against me.
 


Tuesday, October 7, 2014

Hangar (probably abandoning)















 I liked the idea when I came up for this, but now I'm growing a bit tired of it.  I'm not sure where to take it, despite having the essence of it built.  It was a test in creating modular pieces, and creating variations upon those pieces to speed up production.  Upon completing the pieces, I know it would break up the monotony of just seeing the squares at this juncture..but I think need re-think/re-hash some of the assets built.  I like some of them, so they can be re-purposed, but for this...we'll see if I re-visit it. 





 Other pieces built.



Coat Progress

Apparently, I've been wanting to make clothes lately.  It's still a nice coat, but it's turning a bit militaristic unintentionally.

Wednesday, October 1, 2014

Anatomy practice

 I don't do much character modeling anymore (my faces always looked warped), but I still like practicing things.  Anatomy is one of those things, and since most of my character models tend to lean towards cartoony (noodle arms, little body definition) I wanted to expand into more detail.  I want this to become to a habit to study muscle groups on select sections, and get as much detail as I can, quickly and efficiently.  Most of these were clocked around 1 hour to maybe 2.5 hours. 
 It depended on if I saw potential, but still put a cap so I know what I need to improve on (workflow wise). 

Like clothes, I just really like working on this stuff.  It's a weird relaxation, except when I forget where to draw the line for some muscles and mess up, and the fact digits still cause me problems in zbrush (just need better workflow).  

Tuesday, September 16, 2014

WE - ARE - DESTINAY

I, like probably most of the gaming community have been dabbling with Destiny as of late in a "it consumes large chunks of my day occasionally" sense.  Enough of the Internet has reviews of the game, and I don't want to do that here so much as verbally barf things about it that I both like/dislike.  This is all with a grain of salt as I have not developed a game that sold $500 million in a day, nor have an exuberant amount of experience within the industry.

Destiny has some cool designs going for it, but nothing too earth shattering.  
The Speaker (or watcher, or whatever) has some nice sleeves that personally please my eyeballs.  As the sleeve goes down from the shoulder it expands outward and overlaps the knuckles.  I don't know why this pleases me visually, for some reason I think it just looks cool (if done right). 

Armor and weapons have ok designs, some armor being more awesome than others, but the female armor still makes me happy.  It's not uncommon for MMO-style games to have females in...peculiar armor, which upsets me because I want them to be rocking some bad ass armor. Luckily many games, including several MMO/dungeon crawler style games (Diablo 3, Skyrim, there's probably others) give women adequate armor.  Fable did for the most part, except Fable 2, which had 5 outfits and all of them sucked. 

This unfortunately is also where hopefully Destiny will expand.  There's a limited roster of armor (I understand that there's also the same amount of armor for 3 different classes, so a heavier workload), and what's a bummer is heading up the Legendary scale of armor.  Each faction has their own set of Legendary, offering roughly the same stats, and as I explored the details of the armor, nearly all of these looked the same.  Short of a few color variations.  If I'm gonna spend the time to get this crud, give me some bad ass designs.  But again, easily improved with a future update/DLC, so mild initial release complaint.


Face the fact that this game sadly focuses greatly on PVP (much how Halo lasted as long as it did due to its multiplayer), it can lead to being very...dull.  Very.  Dull.  So play the game with friends.  It's the best way to enjoy it, and considering the game was designed for a focus on groups of people, it's also just rad fun to do all the activities as a group; to see how badly you murder enemies as a collective force.  There are other facets I'm...iffy with, but another time for those.  This is lengthy enough. 

Chun-li Complete (I think)

This took a bit longer to finish up - I kept not being satisfied, debated if I made the stomach wrap TOO creased, had to fix a good bit of the normals, blah blah blah.  I hadn't done boots/shoes (with laces) in a while, so I fairly like how these turned out; considering I used to model in the laces and rigging those was just...dumb.  So dumb.  Another reason I like games who allow you spin/zoom on their game models, you can see more of the shortcuts/tricks they do. 

Thursday, September 11, 2014

More dress WIP

More progress.  I'm not 100% on the waistband...it looks tight, but...I think it looks a bit too loose.  Can't decide.  Need to finish this up soon.

Sunday, September 7, 2014

Wednesday, September 3, 2014

Dress - complete

So I added boots, and decided on a loose base.  Might change up the base, but dunno when.  For something that was gonna be a quick fun thing, it kinda took on a life of it's own. I think...dunno, probably 8 hours+? Probably closer to 12.

Tuesday, September 2, 2014

More dress suit

I finished the dress, buttttt thought it wasn't enough.  I still don't think it is, so I'll probably be adding boots for the full ensemble.  Probably tomorrow for that.  Still debating color scheme.  Hit or miss.

Saturday, August 30, 2014

Dress

Something fun.  Hopefully won't take me long.  Just something different.

Arch bridge

So this was something I just wanted to play with.  It was an attempt at some new workflows. 
Most of them failed.  I kept changing how to approach it, and while useful in experimentation, made me take longer to finish this due to each process making me take a step (or several) backwards.  Eventually I decided on a different route, it worked well enough, and then finished this.  Way longer than it should've been, but you can't know if somethings works if you don't try and fail at it. 

Sunday, August 17, 2014

Subway station test - final pass

 So many things got changed around, but it was so it could be more appealing, and make sense construction wise.  This was another...hour to hour and a half.  So total time was around 7 hours roughly.