Sunday, December 23, 2012

I've been doing a lot of flash animation lately, so some of the 3d stuff hit the side burner. Working on this here and there, I like the concept of rail systems that hang on a track instead of glide. Just think it looks neat; working on the interior for now, figuring out how many buttons on the control (if I even want the controls in it). Afterwards it'll be the door motor and blah blah.

Sunday, September 23, 2012

Gungrave - Cerberus

Fans of old shoot 'em up games and Yasuhiro Nightow's gun-slinging flare will recognize these guns. Left/Right Head respectively of the Cerberus guns; started a year ago, but scraped it and re-did it all. Hammer and trigger moves, and the barrel casing moves back when it fires. Rig isn't working too well with it, should fix it so I can get muzzle effects.

Tuesday, September 18, 2012

Mechano arm

A design I came up with while visiting some friends. Took me longer than it should - primarily based on lack of attention to it. Might texture it, not sure. Only have so much of an idea for textures for it.

Wednesday, September 5, 2012

It's just missing the normal maps on the clothing, but I'm just fixing some issues on it. Then it's off to rigging.

Thursday, August 30, 2012

Character Model WIP

This is one new project, which will be used primarily for my intro as well as an archetype to model different styles of clothes on. Though the proportions are cartoony adding in the clothing element based on real clothing will showcase versatility. I hope.

Sunday, August 19, 2012

Sawed-off shotgun

The finished rendition. The shine on the metal shell canisters didn't come out exactly how I envisioned, possibly me being picky.

Tuesday, August 7, 2012

Thursday, August 2, 2012

In rendering this I realized i didn't put a trigger on it. That before textures.

Tuesday, July 31, 2012

Quick model

Something I did relatively quickly. The emissive of the lights isn't as strong as UDK, but good enough.

Monday, July 16, 2012

Semi-steam

More of the textures are done, but I'm still tweaking some of the metal and glass. Had to add a stock, couldn't hold it otherwise.

Friday, June 29, 2012

Gun

A current little project. Working on unwrapping so I can potentially texture it, or rather, I should texture it.

Friday, May 18, 2012

Sunday, May 13, 2012

I found this a while ago, it's a fun challenge. I should do it again since it's been a long time. If you want to try it, you can find it at this link: On DeviantArt.

Monday, April 30, 2012

Bang

This is something I did for a friend of mine real quick, for one of her models. I don't know if she'll use this or even her model, but it was to do rather quick.

Sunday, April 29, 2012

Reel progress

More progress on stuff for my reel. It's copyright sure, but it shows I can go off a model sheet (or in this case lack thereof). HOpefully more soon, other stuff is animation or not done.

Wednesday, April 11, 2012

Bust up

By far nothing I'm done with, but I hope to put some mediocre time off and on, and create somethign kinda neat with this.

Saturday, April 7, 2012

Friday, April 6, 2012

Chest study

After a bit of gaming, started my day with this hour speed sculpt. Seeing what I can get done in a certain timeframe. Went better than my previous face study. Something new tomorrow.

Sunday, April 1, 2012

Tuesday, March 6, 2012

This is something I worked on a while ago, seeing how quickly I could get it done. I like the results, however I don't think it'll make it into my reel - as of yet. Still, I enjoy it.

Friday, February 24, 2012

more work

I'm still fixing some issues, but right now I'm working on getting the color palette down, and smoothing all the rough paints. I already zbrushed most of this model, but haven't gotten the normal map rendered out yet. Still, it's comin' along.

Friday, February 10, 2012

Progress is much further, mostly playing with opacity maps to make sure they look right. Then it's skinning the whole thing.

Monday, February 6, 2012

more wip

Here's an additional model I've been working, which I hope to soon finish up.

Saturday, February 4, 2012

Works

Here's some work I'm doing on some models for my reel.

It's weird now, mostly due to the eyes. Those are next.


and for the sake of humor, a spooky post.


New site and updates

Well with the site just started, it'll be partially barren. But soon I'll upload plenty of my works in progress, little doodles I do, and finished products.