Showing posts with label clothing. Show all posts
Showing posts with label clothing. Show all posts
Sunday, April 12, 2015
Some Updated files
So these are some updated models, mostly with textures. The dress I just changed up the base since the previous one I really didn't like. The Cerberus guns were a previous model I made probably a year ago, that I wanted to test a PBR workflow on. I cleaned up the geometry a bit and then played with PBR. It isn't bad, but I'll have practice it in a more complicated environment to get a much stronger handle on it.
Tuesday, October 7, 2014
Coat Progress
Apparently, I've been wanting to make clothes lately. It's still a nice coat, but it's turning a bit militaristic unintentionally.
Tuesday, September 16, 2014
Chun-li Complete (I think)
This took a bit longer to finish up - I kept not being satisfied, debated if I made the stomach wrap TOO creased, had to fix a good bit of the normals, blah blah blah. I hadn't done boots/shoes (with laces) in a while, so I fairly like how these turned out; considering I used to model in the laces and rigging those was just...dumb. So dumb. Another reason I like games who allow you spin/zoom on their game models, you can see more of the shortcuts/tricks they do.
Labels:
3-d modeling,
3d,
clothing,
textures,
video games,
zbrush
Thursday, September 11, 2014
More dress WIP
More progress. I'm not 100% on the waistband...it looks tight, but...I think it looks a bit too loose. Can't decide. Need to finish this up soon.
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