Wednesday, July 30, 2014

Tuesday, July 29, 2014

Floor Play


Just some attempts.  I don't know if they'll become part of a larger scene (yet).  Just iterations.  1st batch, few more to texture up.

Friday, January 17, 2014

Animation fun

This was just to have some fun progressively, without thinking I had animate some lengthy....thing.

Thursday, December 19, 2013

Log cabin

Exterior

Interior through patio door(s)

Above shot from 2nd floor to 1st













So this is a new fun project.  This will be a self sufficient log cabin, taking systems developed by earthship.com to create said style homes.  The outside is moderately done, now it's just adding in all the windows, doors, and then the interior will be next.  This will all be popped into UDK, but that'll once I get everything else moderately done. 

Wednesday, June 26, 2013

Railway Station

 So these all exist for a big level I've been working on, but took a break from to finish a few other things.  I'm still working on it, as I have a lot I want to do with it, but this is at least where it stands for now.  There's still plenty to do, especially with getting UDK to be less troublesome with importing animations. 




Tuesday, May 28, 2013

Other pieces

I finished this up a bit ago, and it went into another environment I'm doing (soon to show). It was just something to try out, and see where it went from there. I like train cars that hang from a rail instead ride on a rail.

Not Dead

I'm not entirely dead, I just haven't posted up progress work or other pieces in a long time. So, I need to. This batch is an environment I did a long time ago (well, only a few months) but I stopped working on it to work on some other projects in hopes of a job I might've gotten. I didn't return to it because I didn't like the design/layout anymore and simply wanted to move on. This was a test for only a few things: 1.) to create modular pieces and build a level from it, and 2.) to create a highly polished, reflectively shiny environment. I didn't get that far, but that was the goal. I also don't want to work on it because I didn't give myself enough room to populate the level with stuff; as it is, once some labels and color was put in, it'd look very very boring.