Thursday, January 24, 2013
Xenogears Art Book Submission
The finished version of my submission for the fan made Xenogears Artbook. This one was more of what I wanted but I had to re-work the shot for A4 printing size. For such an idea I should've thought of it sooner, and spent more time on it. Alas.
Monday, January 7, 2013
Xenogears rough
There's an artbook I was invited onto, involving Xenogears. This is the rough so far of what I've got and a few days to go. Only real issue is that it is possibly for print, which is A4 size and I tend to stick to widescreen. Hm, might have to change it up.
Sunday, December 23, 2012
I've been doing a lot of flash animation lately, so some of the 3d stuff hit the side burner. Working on this here and there, I like the concept of rail systems that hang on a track instead of glide. Just think it looks neat; working on the interior for now, figuring out how many buttons on the control (if I even want the controls in it). Afterwards it'll be the door motor and blah blah.
Friday, November 23, 2012
Scouter
Sunday, September 23, 2012
Gungrave - Cerberus
Fans of old shoot 'em up games and Yasuhiro Nightow's gun-slinging flare will recognize these guns. Left/Right Head respectively of the Cerberus guns; started a year ago, but scraped it and re-did it all. Hammer and trigger moves, and the barrel casing moves back when it fires. Rig isn't working too well with it, should fix it so I can get muzzle effects.
Labels:
3-d modeling,
3d,
guns,
modeling,
textures,
video games
Tuesday, September 18, 2012
Mechano arm
A design I came up with while visiting some friends. Took me longer than it should - primarily based on lack of attention to it. Might texture it, not sure. Only have so much of an idea for textures for it.
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