Showing posts with label textures. Show all posts
Showing posts with label textures. Show all posts

Sunday, April 12, 2015

Some Updated files

So these are some updated models, mostly with textures.  The dress I just changed up the base since the previous one I really didn't like.  The Cerberus guns were a previous model I made probably a year ago, that I wanted to test a PBR workflow on.  I cleaned up the geometry a bit and then played with PBR.  It isn't bad, but I'll have practice it in a more complicated environment to get a much stronger handle on it.

Tuesday, September 16, 2014

Chun-li Complete (I think)

This took a bit longer to finish up - I kept not being satisfied, debated if I made the stomach wrap TOO creased, had to fix a good bit of the normals, blah blah blah.  I hadn't done boots/shoes (with laces) in a while, so I fairly like how these turned out; considering I used to model in the laces and rigging those was just...dumb.  So dumb.  Another reason I like games who allow you spin/zoom on their game models, you can see more of the shortcuts/tricks they do. 

Wednesday, September 3, 2014

Dress - complete

So I added boots, and decided on a loose base.  Might change up the base, but dunno when.  For something that was gonna be a quick fun thing, it kinda took on a life of it's own. I think...dunno, probably 8 hours+? Probably closer to 12.

Tuesday, September 2, 2014

More dress suit

I finished the dress, buttttt thought it wasn't enough.  I still don't think it is, so I'll probably be adding boots for the full ensemble.  Probably tomorrow for that.  Still debating color scheme.  Hit or miss.

Saturday, August 30, 2014

Arch bridge

So this was something I just wanted to play with.  It was an attempt at some new workflows. 
Most of them failed.  I kept changing how to approach it, and while useful in experimentation, made me take longer to finish this due to each process making me take a step (or several) backwards.  Eventually I decided on a different route, it worked well enough, and then finished this.  Way longer than it should've been, but you can't know if somethings works if you don't try and fail at it. 

Thursday, August 14, 2014

Borderlands 2 - Echo device

Did this week or two ago.  It took me a few days to get the colors and look just right.  

Wednesday, July 30, 2014

Tuesday, July 29, 2014

Floor Play


Just some attempts.  I don't know if they'll become part of a larger scene (yet).  Just iterations.  1st batch, few more to texture up.

Wednesday, June 26, 2013

Railway Station

 So these all exist for a big level I've been working on, but took a break from to finish a few other things.  I'm still working on it, as I have a lot I want to do with it, but this is at least where it stands for now.  There's still plenty to do, especially with getting UDK to be less troublesome with importing animations. 




Tuesday, May 28, 2013

Other pieces

I finished this up a bit ago, and it went into another environment I'm doing (soon to show). It was just something to try out, and see where it went from there. I like train cars that hang from a rail instead ride on a rail.

Sunday, September 23, 2012

Gungrave - Cerberus

Fans of old shoot 'em up games and Yasuhiro Nightow's gun-slinging flare will recognize these guns. Left/Right Head respectively of the Cerberus guns; started a year ago, but scraped it and re-did it all. Hammer and trigger moves, and the barrel casing moves back when it fires. Rig isn't working too well with it, should fix it so I can get muzzle effects.

Wednesday, September 5, 2012

It's just missing the normal maps on the clothing, but I'm just fixing some issues on it. Then it's off to rigging.

Sunday, August 19, 2012

Sawed-off shotgun

The finished rendition. The shine on the metal shell canisters didn't come out exactly how I envisioned, possibly me being picky.

Tuesday, August 7, 2012

Tuesday, July 31, 2012

Quick model

Something I did relatively quickly. The emissive of the lights isn't as strong as UDK, but good enough.

Monday, July 16, 2012

Semi-steam

More of the textures are done, but I'm still tweaking some of the metal and glass. Had to add a stock, couldn't hold it otherwise.