Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Sunday, April 12, 2015

Some Updated files

So these are some updated models, mostly with textures.  The dress I just changed up the base since the previous one I really didn't like.  The Cerberus guns were a previous model I made probably a year ago, that I wanted to test a PBR workflow on.  I cleaned up the geometry a bit and then played with PBR.  It isn't bad, but I'll have practice it in a more complicated environment to get a much stronger handle on it.

Tuesday, October 7, 2014

Coat Progress

Apparently, I've been wanting to make clothes lately.  It's still a nice coat, but it's turning a bit militaristic unintentionally.

Wednesday, October 1, 2014

Anatomy practice

 I don't do much character modeling anymore (my faces always looked warped), but I still like practicing things.  Anatomy is one of those things, and since most of my character models tend to lean towards cartoony (noodle arms, little body definition) I wanted to expand into more detail.  I want this to become to a habit to study muscle groups on select sections, and get as much detail as I can, quickly and efficiently.  Most of these were clocked around 1 hour to maybe 2.5 hours. 
 It depended on if I saw potential, but still put a cap so I know what I need to improve on (workflow wise). 

Like clothes, I just really like working on this stuff.  It's a weird relaxation, except when I forget where to draw the line for some muscles and mess up, and the fact digits still cause me problems in zbrush (just need better workflow).  

Tuesday, September 16, 2014

Chun-li Complete (I think)

This took a bit longer to finish up - I kept not being satisfied, debated if I made the stomach wrap TOO creased, had to fix a good bit of the normals, blah blah blah.  I hadn't done boots/shoes (with laces) in a while, so I fairly like how these turned out; considering I used to model in the laces and rigging those was just...dumb.  So dumb.  Another reason I like games who allow you spin/zoom on their game models, you can see more of the shortcuts/tricks they do. 

Thursday, September 11, 2014

More dress WIP

More progress.  I'm not 100% on the waistband...it looks tight, but...I think it looks a bit too loose.  Can't decide.  Need to finish this up soon.

Wednesday, September 3, 2014

Dress - complete

So I added boots, and decided on a loose base.  Might change up the base, but dunno when.  For something that was gonna be a quick fun thing, it kinda took on a life of it's own. I think...dunno, probably 8 hours+? Probably closer to 12.

Tuesday, September 2, 2014

More dress suit

I finished the dress, buttttt thought it wasn't enough.  I still don't think it is, so I'll probably be adding boots for the full ensemble.  Probably tomorrow for that.  Still debating color scheme.  Hit or miss.

Saturday, August 30, 2014

Dress

Something fun.  Hopefully won't take me long.  Just something different.

Arch bridge

So this was something I just wanted to play with.  It was an attempt at some new workflows. 
Most of them failed.  I kept changing how to approach it, and while useful in experimentation, made me take longer to finish this due to each process making me take a step (or several) backwards.  Eventually I decided on a different route, it worked well enough, and then finished this.  Way longer than it should've been, but you can't know if somethings works if you don't try and fail at it. 

Thursday, January 24, 2013

Wednesday, April 11, 2012

Bust up

By far nothing I'm done with, but I hope to put some mediocre time off and on, and create somethign kinda neat with this.

Saturday, April 7, 2012

Friday, April 6, 2012

Chest study

After a bit of gaming, started my day with this hour speed sculpt. Seeing what I can get done in a certain timeframe. Went better than my previous face study. Something new tomorrow.