Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Saturday, August 22, 2015

Conveyor Floor

This is part of a project I did a while ago and abandoned.  Just wanted to spruce this up and finish it.  It's tileable, but without changing the normals/textures in the middle it'd be crazy repetitious.

Sunday, April 12, 2015

Some Updated files

So these are some updated models, mostly with textures.  The dress I just changed up the base since the previous one I really didn't like.  The Cerberus guns were a previous model I made probably a year ago, that I wanted to test a PBR workflow on.  I cleaned up the geometry a bit and then played with PBR.  It isn't bad, but I'll have practice it in a more complicated environment to get a much stronger handle on it.

Thursday, November 6, 2014

Hallway progress

 So these are a lot of the pieces put together to form the hallway.  It can be taken apart and the pieces can be replaced.  These are just the low-poly parts, more of the unwraps/normals will have to wait a bit, as I've been going pretty intense on job searching.

Thursday, October 23, 2014

Hallway - moving on

Rough color ideas.
 I think I've reached a point where I'm content with most of the hallway.  The ceiling I went through numerous iterations to find one I particularly liked enough to repeat.  The wall has 3 variations (including one pictured) to be placed amongst each other.  Though 2 will probably be used more often.  The bottom corner piece I'll fix up, I'm not totally satisfied with so I'll change up.  The chunks in the flooring are the lights, which are removable so they can be replaced (like giant AAA batteries for your car).  Though, I haven't designed the interior that houses the lights nor the canister part that you'd see if you lifted them.  I'll add maybe some other detail, then it's getting the lo-poly's set up and normals rendered out.


Tuesday, October 7, 2014

Hangar (probably abandoning)















 I liked the idea when I came up for this, but now I'm growing a bit tired of it.  I'm not sure where to take it, despite having the essence of it built.  It was a test in creating modular pieces, and creating variations upon those pieces to speed up production.  Upon completing the pieces, I know it would break up the monotony of just seeing the squares at this juncture..but I think need re-think/re-hash some of the assets built.  I like some of them, so they can be re-purposed, but for this...we'll see if I re-visit it. 





 Other pieces built.



Coat Progress

Apparently, I've been wanting to make clothes lately.  It's still a nice coat, but it's turning a bit militaristic unintentionally.

Wednesday, October 1, 2014

Anatomy practice

 I don't do much character modeling anymore (my faces always looked warped), but I still like practicing things.  Anatomy is one of those things, and since most of my character models tend to lean towards cartoony (noodle arms, little body definition) I wanted to expand into more detail.  I want this to become to a habit to study muscle groups on select sections, and get as much detail as I can, quickly and efficiently.  Most of these were clocked around 1 hour to maybe 2.5 hours. 
 It depended on if I saw potential, but still put a cap so I know what I need to improve on (workflow wise). 

Like clothes, I just really like working on this stuff.  It's a weird relaxation, except when I forget where to draw the line for some muscles and mess up, and the fact digits still cause me problems in zbrush (just need better workflow).  

Tuesday, September 16, 2014

Chun-li Complete (I think)

This took a bit longer to finish up - I kept not being satisfied, debated if I made the stomach wrap TOO creased, had to fix a good bit of the normals, blah blah blah.  I hadn't done boots/shoes (with laces) in a while, so I fairly like how these turned out; considering I used to model in the laces and rigging those was just...dumb.  So dumb.  Another reason I like games who allow you spin/zoom on their game models, you can see more of the shortcuts/tricks they do. 

Thursday, September 11, 2014

More dress WIP

More progress.  I'm not 100% on the waistband...it looks tight, but...I think it looks a bit too loose.  Can't decide.  Need to finish this up soon.

Sunday, September 7, 2014

Wednesday, September 3, 2014

Dress - complete

So I added boots, and decided on a loose base.  Might change up the base, but dunno when.  For something that was gonna be a quick fun thing, it kinda took on a life of it's own. I think...dunno, probably 8 hours+? Probably closer to 12.

Tuesday, September 2, 2014

More dress suit

I finished the dress, buttttt thought it wasn't enough.  I still don't think it is, so I'll probably be adding boots for the full ensemble.  Probably tomorrow for that.  Still debating color scheme.  Hit or miss.

Saturday, August 30, 2014

Arch bridge

So this was something I just wanted to play with.  It was an attempt at some new workflows. 
Most of them failed.  I kept changing how to approach it, and while useful in experimentation, made me take longer to finish this due to each process making me take a step (or several) backwards.  Eventually I decided on a different route, it worked well enough, and then finished this.  Way longer than it should've been, but you can't know if somethings works if you don't try and fail at it. 

Sunday, August 17, 2014

Subway station test - final pass

 So many things got changed around, but it was so it could be more appealing, and make sense construction wise.  This was another...hour to hour and a half.  So total time was around 7 hours roughly.






Friday, August 15, 2014

Subway station test - pass 1

This is another quick test/run through.  Buddy and I were talking about what to tackle next, and I liked the concept of a subway station.  I had started a sci-fi one previously...I may have to go back to re-visit it. 
This pass was probably...5 hours or so.  
 



Thursday, August 14, 2014

Apartment rough - final pass

Since the other pass was a bit hard to read, I updated it a bit more to make things more clear, instead of the vague-ness with the checkerboard texture.

Only about a half hour of additional work, so still around 8 hours (roughly) for everything.  It might be re-visited to add in other small decorations, but unclear is I'll bring it to hi-poly quality.










Monday, August 4, 2014

Apartment test pass 2



 So this is pass two on this little test.  Aside from the cosmetic changes I fixed up some of the geometry so it wasn't quite so chaotic.  I'm not sure how much else I'll be working on it, as this was to see how fast I could put it all together. 
Most of the remaining details are tiny things to make it more lived in (bins, posters, wall/door trim,etc).  We'll see if I continue it further. 
I worked on it off and on, but I'd say a total of maybe..4-5 hours on this pass.