Sunday, December 23, 2012
I've been doing a lot of flash animation lately, so some of the 3d stuff hit the side burner. Working on this here and there, I like the concept of rail systems that hang on a track instead of glide. Just think it looks neat; working on the interior for now, figuring out how many buttons on the control (if I even want the controls in it). Afterwards it'll be the door motor and blah blah.
Friday, November 23, 2012
Scouter
Sunday, September 23, 2012
Gungrave - Cerberus
Fans of old shoot 'em up games and Yasuhiro Nightow's gun-slinging flare will recognize these guns. Left/Right Head respectively of the Cerberus guns; started a year ago, but scraped it and re-did it all. Hammer and trigger moves, and the barrel casing moves back when it fires. Rig isn't working too well with it, should fix it so I can get muzzle effects.
Labels:
3-d modeling,
3d,
guns,
modeling,
textures,
video games
Tuesday, September 18, 2012
Mechano arm
A design I came up with while visiting some friends. Took me longer than it should - primarily based on lack of attention to it. Might texture it, not sure. Only have so much of an idea for textures for it.
Wednesday, September 5, 2012
It's just missing the normal maps on the clothing, but I'm just fixing some issues on it. Then it's off to rigging.
Thursday, August 30, 2012
Character Model WIP
This is one new project, which will be used primarily for my intro as well as an archetype to model different styles of clothes on. Though the proportions are cartoony adding in the clothing element based on real clothing will showcase versatility. I hope.
Sunday, August 19, 2012
Sawed-off shotgun
The finished rendition. The shine on the metal shell canisters didn't come out exactly how I envisioned, possibly me being picky.
Tuesday, August 7, 2012
Thursday, August 2, 2012
Tuesday, July 31, 2012
Quick model
Something I did relatively quickly. The emissive of the lights isn't as strong as UDK, but good enough.
Monday, July 16, 2012
Semi-steam
More of the textures are done, but I'm still tweaking some of the metal and glass. Had to add a stock, couldn't hold it otherwise.
Friday, June 29, 2012
Gun
A current little project. Working on unwrapping so I can potentially texture it, or rather, I should texture it.
Sunday, May 13, 2012
I found this a while ago, it's a fun challenge. I should do it again since it's been a long time. If you want to try it, you can find it at this link: On DeviantArt.
Monday, April 30, 2012
Bang
This is something I did for a friend of mine real quick, for one of her models. I don't know if she'll use this or even her model, but it was to do rather quick.
Sunday, April 29, 2012
Reel progress
More progress on stuff for my reel. It's copyright sure, but it shows I can go off a model sheet (or in this case lack thereof). HOpefully more soon, other stuff is animation or not done.
Wednesday, April 11, 2012
Bust up
By far nothing I'm done with, but I hope to put some mediocre time off and on, and create somethign kinda neat with this.
Saturday, April 7, 2012
Friday, April 6, 2012
Chest study
After a bit of gaming, started my day with this hour speed sculpt. Seeing what I can get done in a certain timeframe. Went better than my previous face study. Something new tomorrow.
Tuesday, March 6, 2012
Friday, February 24, 2012
more work
I'm still fixing some issues, but right now I'm working on getting the color palette down, and smoothing all the rough paints. I already zbrushed most of this model, but haven't gotten the normal map rendered out yet. Still, it's comin' along.
Friday, February 10, 2012
Monday, February 6, 2012
Saturday, February 4, 2012
Works
Here's some work I'm doing on some models for my reel.
It's weird now, mostly due to the eyes. Those are next.
It's weird now, mostly due to the eyes. Those are next.
and for the sake of humor, a spooky post.
New site and updates
Well with the site just started, it'll be partially barren. But soon I'll upload plenty of my works in progress, little doodles I do, and finished products.
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