Sunday, December 23, 2012
I've been doing a lot of flash animation lately, so some of the 3d stuff hit the side burner. Working on this here and there, I like the concept of rail systems that hang on a track instead of glide. Just think it looks neat; working on the interior for now, figuring out how many buttons on the control (if I even want the controls in it). Afterwards it'll be the door motor and blah blah.
Friday, November 23, 2012
Scouter
Sunday, September 23, 2012
Gungrave - Cerberus
Fans of old shoot 'em up games and Yasuhiro Nightow's gun-slinging flare will recognize these guns. Left/Right Head respectively of the Cerberus guns; started a year ago, but scraped it and re-did it all. Hammer and trigger moves, and the barrel casing moves back when it fires. Rig isn't working too well with it, should fix it so I can get muzzle effects.
Labels:
3-d modeling,
3d,
guns,
modeling,
textures,
video games
Tuesday, September 18, 2012
Mechano arm
A design I came up with while visiting some friends. Took me longer than it should - primarily based on lack of attention to it. Might texture it, not sure. Only have so much of an idea for textures for it.
Wednesday, September 5, 2012
It's just missing the normal maps on the clothing, but I'm just fixing some issues on it. Then it's off to rigging.
Thursday, August 30, 2012
Character Model WIP
This is one new project, which will be used primarily for my intro as well as an archetype to model different styles of clothes on. Though the proportions are cartoony adding in the clothing element based on real clothing will showcase versatility. I hope.
Sunday, August 19, 2012
Sawed-off shotgun
The finished rendition. The shine on the metal shell canisters didn't come out exactly how I envisioned, possibly me being picky.
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