Monday, August 4, 2014

Apartment test pass 2



 So this is pass two on this little test.  Aside from the cosmetic changes I fixed up some of the geometry so it wasn't quite so chaotic.  I'm not sure how much else I'll be working on it, as this was to see how fast I could put it all together. 
Most of the remaining details are tiny things to make it more lived in (bins, posters, wall/door trim,etc).  We'll see if I continue it further. 
I worked on it off and on, but I'd say a total of maybe..4-5 hours on this pass.




Friday, August 1, 2014

Apartment test


This was a quick exercise, doing it in passes by a recommendation from a friend.  This is just the rough layout/placement/scale.  Next pass will clean up the geometry, and then create models with somewhat more detail to be used. 
Roughly 4:30 hours.



'Dream' house








So this is something I worked on for a while, posted some progress a while back, and hadn't really posted recent updates.  There's still a lot to add (couch-es, chairs, and plenty of other decorations.  Most of this is just getting some colors down, an idea of how I want it to look, what items are built out of, and messing with lighting.  Everything is a rough pass and as more is added, lighting will be played with.  Hopefully, I'll finish this. 

Wednesday, July 30, 2014

Tuesday, July 29, 2014

Floor Play


Just some attempts.  I don't know if they'll become part of a larger scene (yet).  Just iterations.  1st batch, few more to texture up.

Friday, January 17, 2014

Animation fun

This was just to have some fun progressively, without thinking I had animate some lengthy....thing.

Thursday, December 19, 2013

Log cabin

Exterior

Interior through patio door(s)

Above shot from 2nd floor to 1st













So this is a new fun project.  This will be a self sufficient log cabin, taking systems developed by earthship.com to create said style homes.  The outside is moderately done, now it's just adding in all the windows, doors, and then the interior will be next.  This will all be popped into UDK, but that'll once I get everything else moderately done.